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- Path: sn.no!not-for-mail
- From: tbk@sn.no (Thore Bjerklund Karlsen)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Amiga doesn`t need Pl
- Date: 6 Feb 1996 19:06:05 +0100
- Organization: SN Internett
- Message-ID: <4f85ad$qjh@sinsen.sn.no>
- NNTP-Posting-Host: sinsen.sn.no
- Mime-Version: 1.0
- Content-Type: text/plain; charset="iso-8859-1"
- Content-Transfer-Encoding: 8bit
-
- (John Hendrikx)
-
- > JrF> Amiga rules: no comment nessesary ;) ... well, the interesting th
- > JrF> is that if you look at the OS, there are things where the term "O
- > JrF> Amiga makes it possible" is just true and not fanatism. And when
- > JrF> 50Hz virtual screen and 50Hz mousepointer, then I can say that AG
- > JrF> at least some goodies seen on no other "superior" hardware.
-
- >50Hz Mouse pointer is no problem on modern gfx-cards, they've got a spe
- >sprite for that. The problem is Windows.
-
- Not really.. I think it's a hardware problem of the serial mouse.
- When I hooked one up to the Amiga it was just as jerky. Also in
- PC-games or other stuff written by demo-coders you will notice this
- jerking.
-
- > JrF> But when it comes to games, I say: AGA is still very usable today
-
- >How can you say that? What do you mean 'games'? I think your definiti
- >games needs adjusting. What I see on the clones, and the consoles is w
- >call games. Not the AGA crap we have to put up with.
-
- Agreed. AGA is *really* crap. Who cares if we can C2P a 2x2 screen
- faster than a below-average gfx-card, when the PC's are running 640*480
- fully texturemapped/shaded games in two frames?
-
- > JrF> Anyone should have checked it can do chunky without delay on most
- > JrF> configs. And, take 2x2 on A1200, here AGA performs better in chun
- > JrF> games than a gfx card would (!) so it doesn't sound like a joke i
- > JrF> say custom chips rule.
-
- >Do you actually count that as an advantage??? You mean that AGA can do
- >faster than gfx-card because on a gfx-card you would have to plot each
- >four times to get 2x2?
-
- Which btw is bullshit.. On PC you can also set vertical line height,
- and if you put it in tweak mode you get a free 4-pixels wide
- resolution. Wow, useful - but faster than 4*x on AGA. Utterly stupid
- comparisons.
-
- > JrF> So I don't cry for new chipset for games, I cry for the new A1200
- > JrF> beeing delivered with some fastmem, even 1mb would help A LOT.
-
- >Sigh...
-
- Who the hell wants a 020-14 today? Even a 030/50 is too slow for
- todays standards! Even 040/25 isn't acceptable! And 1MB of
- fastmem?â•—Jesus fucking christ..
-
- > JrF> Later AGA+ having 10 planes etc, would be a nice thing, yes.
-
- >Please not, 10 planes would be fucking slow. For me planar maxes out a
- >6 or 7 bitplanes. It starts to seriously suck above that compared with
-
- 6 or 7 planes? I can't even run my Workbench in 16 colours or it will
- be too damn slow! AGA, planar and chipmem sucks shit. We need a
- better standard for the next generation of Amigas.
-
- > JrF> they would talk different if there was a clones, and building you
- > JrF> oppinion in that subjective way is lame.
-
- >You forget that you still need a 68040 atleast to do DOOM even if you h
- >super-fast Chunky card. That's why there is no clone, the C2P problem
- >makes it worse though, on Amiga you'd require a 68060 to do fast DOOM (
- >runs only 15-20 FPS on a 68060/50, 320x240x8 1x1, floors, walls, ceilin
- >depressing).
-
- Hmm.. This is because of chipram, or? The processor is capable of
- more, isn't it?
-
- __
- \\\__ Thore B. Karlsen % tbk@sn.no % C64-C128D-A1200-A2000C
- \XX/ Wowbagger/AFL&SSN % -c0d3r- % A1230/50MHz-2C8F/340MB
-
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